SDP MULTIMEDIA GROUP

Beyond War™

Beyond War is a the working title of the "Beyond War Universe" and "Beyond War Project", comprising of development for signal warfare multiplayer roleplaying environment technology based on the "Seven Alpha"™ network and software service stack.

Beyond War™ is a genre of "serious game" for multiple users, similar to a simulator or battlefield environment virtual warfigther solution common in national defense planning. Players are members of a registry using strong identity systems and virtual character identties which protect their privacy and security from other players in a variable role warfighting experience with persistent procedural worlds.

Similar products have sought to emulate the Beyond War™ model and repeatedly failed, presenting a false concept to decieve investors and allege ownership of key technologies described in general among briefings and hiring documents from 1996-2019. As a result of this ongoing criminal activity and espionage in public and direct written threats, Beyond War™ development has become exclusive of certain jurisdictions which are aiding this activity illegally.

Therefore as a Citizen of certain states or nations, you may not have access now or in the future to the service, while all rights of trademark, copyright, and trade secret provided in the Oklahoma Criminal Code continue to apply contrary any inability of your CITIZENSHIP or legal estate to access or contract witht he company and network which owns this copyright protected material.

Beyond War™ is based on a unique concept that industry can be automated and miniaturized to eliminate society and civilizations participation in the economic and manufacturing roles of warfighting, as well as the empowerment by high technology in individual warfighters to facilitate "Total War" and "War of Extermination" events including destruction of planets, stars, and entire solar systems by individual warfighters. Further, that such technology affords the ability to engage planetary populations in nuclear and high-energy warfare to a degree that conversion or elimination of populations in the billions can be accomplished by individual warfighters equipped with key technology.

The struggle for this technology, and its elimination and suppression, is the theme of Beyond War - including everlasting life and genetic warfare on-the-fly as a weapon system in real-time combat, precluding direct contact with the enemy or any biological life form or environment they have contact. Persons familiar with nuclear, biological, and chemcial warfare will recognize this theme as next-level events, and in concert with themes based on public domain folklore and legends does Beyond War™ incorporate all human history and supernatural creatures and events into a single unified science fiction genre which sets our present world somewhere in the aftermath of the War, a conflict that decimated over 85% of all life in the Universe in a matter of seconds.

Critics reaction to this technology, on preview, have been consistent with psychotic breakdowns, delusional aversion to reality, and paranoid delusion; as the concepts in Beyond War™ are so disturbing that they disrupt conventional moral and religious tenants causing overt psychotic and delusional behavior in test audiences - ranging from denial of the application of the technology in a practical simulation because of the scale of effort that players are able to enjoy in the Manifold Space Engine (MSE) model, to overt projection of internal psychosis upon the presenter and staff of the project. We find this conduct to be a product of "Hegelian Utilitarian Socialism" and widespread indoctrination by United States, United Kingdom, and Nation of Japan education systems - which predicate a form of "social justice" against anyone who would dispute "G.W.F. Hegel's theology" concerning institutional superiority of rights over individual rights styled in 1891 in his book "The Elements of the Philosophy of Right".

This book, prior Mein Kampf by Adolph Hitler, ultimately set the groundwork for Stalin and Hitler, and other violent racist movements in Japan and China, which destroyed millions of lives and reduced the human race to slavers in their pursuit of early eugenics theory in discovery of hereditary traits and genetic concepts in the late 19th Century.

Beyond War™ is written as a counter-culture political product, in response to 1990-2020 trend to bring back the "progressive" movement of Adolph Hitler and Joseph Stalin, including rhetoric and claims of "moving forward" and constant exploitation of male and elder characters as villians, infantile, and incompetent - popularized by media in the 1996-2019 movement of National Democratic Socialism in the United States, People's Republic of China, Great Britain, France, and Germany. This movement, which seeks to define mental health based on "Hegelian Dialectic" values, including absolution for institutional government and immunity for injury to any non-identity-collective as lawful suppression of rights, eliminating individual rights from legal practices, or cancelling them in opposition to ease state and national policies immunity in criminal genocide - warrant the development of "Beyond War"™

The terror of Beyond War™ is that one soldier does not need an army or an industry or a home to right a planet, or a fleet, or a galaxy. The idea of this concept, of war without consensus, terrifies and disrupts the concepts of conventional national justification of violence as war, and invokes concepts in science fiction that many nations would prefer are suppressed. The question of Beyond War is what one would do with this power, as it can be transferred, imbued, and concealed, to the extent that destroying entire worlds to ensure it is not rediscovered is worthy of consideration by larger populations.

In a battlefield where knowledge is the equivalent of a nuclear weapon, Beyond War takes our players on a first-person journey through the skeletal remains of civilizations who were wiped out in an instant to destroy that power - and the discovery that it can never be destroyed, only forgotten.

In writing Beyond War, the developers never assumed the reaction to this would be so extreme that death threats against the lives of the author, his children and extended family, and others associated with the work would be employed. Changes in the use of mass media supporting contrary views, paired with a practical secular claim of public education in economics and industry by the United States and European Union, in appeasment of radical Islamic resistance to invasion and contested nuclear weapons, have been far worse than the writer foresaw. The injuries so severe that to not finish the work would be a crime against the children harmed during the making of this product in an effort to suppress the truth.

Where other popular titles have promoted time travel and massive armies with huge ships and weapons capable of destroying single planets, Beyond War™ tells the story of covert super soldiers who refused to carry out orders to engage in genocide and resisted - creating in the wake of their actions civilizations and legends of monsters we know today - memories of the larger battles and tools employed to try to deny these forces once they were let loose upon the Universe. It is a story of beauty, of the simple power of life as we know it - of age and of childhood and of individual people. Part of the story is a love story. And all of those parts are the pieces of Beyond War™ that the critics cannot or will not wrap their head around because the very nature of that story terrifies them in their thinking as much as a solar system in which the planets spin around the Sun once did the great institutions of the church and other Kings. Because it dares to suggest that which we believe to be certain and inevitable - even death - is not and never has been nor ever should be again.

The purpose of life to a "Hegelian" is to work, whereby a person is proven useful and retained by society rather than rejected and set outside of those "Civil Honors" which make up society. Whereby to a being with the power to end a star, the purpose of a person is to be, and those rights we think of as "Civil Honors" are instead the very nature of their character regardless of the opinion or the interests of the Universe, in the eyes of a soldier who has seen the War and knows the value in those that have not. To destroy a world, or a solar system, or a galaxy - is to look into the eyes of a single individual and say, they are worth all the others who will die for that one to live. Beyond War™ is a story of such a being, and their regrets - their contemplation - and 10 billion years of watching everything die, only to be pleased when one specific person - a very singular person - smiles. To know the value in this, and not equate it to a commodity, and to stay the hand that can bring darkness to the Universe - to better see her smile... is hard for some unfamiliar with the American Dialectic to comprehend. A world without compromise, without "Hegelian moral relativism", is terrifying to those who cannot see it.

Whether that smile is the smile of a child, or the same smile 90 years later as she lays her head down at night, the story we are about to tell you is the story of that soldier, and his War. Of monsters, and dragons, and wizards, and Kings... but mostly of a little girl who was like the night itself - timeless and forever - and of the star that was the light against that veil. Of a world that feared all would burn if his gaze fell on her. And in their fear and ignorance the absence of the knowledge that he had seen her - and from that moment never looked away.

These concepts - the idea of love and equality - in the modern sense that women seek to experiment with love and have free reign and condition as to make a utility out of family and children - or reject any other idea as unreal and irrational, to the point that love is unconditional, without judgment, or empty and idealized by the absence of definition (the Bella trope) that anyone sees themselves in this abstraction of the elect, offends many people and has conveyed romantic love as a mental illness in our society today. Replacing these concepts in simulation with moderation and safeguards to prevent any one person from acting alone against anyone else with any degree of permanence or impact. Beyond War™ is the opposite of this model, and its design and features built from the engine-up to facilitate "serious games" whereby persons acting in the interest of themselves may resist economic and social populism effectively and decisively. In this manner, it stands alone in simulation and warfighter technology, as an advanced scientific experiment in "serious games".

For these reasons, Beyond War™ is restricted to registered AM24 members, who are mature enough to participate in the program having had life experiences necessary to understand and participate in the game being 24 chronological years of age or older. The culture of the player commnity is also not driven by rankings or gains, but by experience based technology which requiresa clustered computing environment and distributed computing technology designed in 1996 for this purpose; whereby player information is not stored on their personal computer and available upon entry into the system using strong account identity tools and technology. This technology, evident in MMO services 20 years later, remains mature in its use in methods which are protected by legal Trade Secret in the State of Oklahoma.

Efforts to force this technology into sale to "prove" the right to its use and claims, initial discovery, and copyright by taking for alleged "perpetual concealment" of a newborn child August 2001, underline the serious fraud in which the UNITED STATES, STATE OF TEXAS, and STATE OF OKLAHOMA did then participate in Title IV fraud in concert with infringement upon brands, trademarks, and the legal identity of the developers during 2001-2019 in fraud barred by 586 U.S. Case #17-1091 and 588 U.S. Case #17-647, so prohibited in 45 CFR and Federal Register Volume 81 Number 244 alleged policy of the United States from 1991-2016 and perpetually threafter; in acts to deny publication and development of "Beyond War"™ in the United States under the Bush, Clinton, and Obama regimes.

May of the elements of the client visualization system depend strongly on Personal Computer (PC) technology, which has been adversely affected by Cryptocurrency mining, making computers unaffordable to many consumers we would like to invite to our product. Likewise, the 2018 February launch of RTX technology, essential to visualization elements in logic systems, was disrupted criminally by interference in Interstate Commerce violating Federal Law, and disruption continued throughout 2018 and 2019 July with criminal wrongdoing by STATE OF TEXAS and STATE OF OKLAHOMA in joint fraud on Federal Record, barring all access to RTX technology and intimidating customers criminally by wrongful abuse of legal office. With the July 2019 release of AM4 X570 chipsets for PCI-express 4.0 video bus speeds and "RTX SUPER" products, we look forward to a client development cycle prior next-generation consoles, pending the ongoing DoS attacks on our networks which appear to be based in TEXAS and other states participating in the fraud from 2001-2019 via ongoing extortion activity to conceal a minor child unlawfully. Beyond War™ is therefore a property under suppression and its right to invoke its protections from UNITED STATES activity themed UNCONSTITUTIONAL in February 2019 and July 2019 United States Supreme Court rulings, justified and warranted protection of technology sought in illegal asset forfeiture themed a crime by the UNITED STATES SUPREME COURT this 2019.

Similar projects have sold for $2.5 billion USD, based on voxel technology prior disclosed in copyright protected materials in 1996, and applications of parallel scientific research in compeititon with "Beyond War"™, which are reliant on the coordinate and geometry systems that differ in each system and their relative complexity. Scalable artificial intelligence in dynamic three-dimensional environments is a huge market sector, and the potential value described in 1996 underlines the drive in parallel asynchronous technology, memory, and networking technology that SDP Multimedia Group has undertaken prior and during the child concealment by the United States, pressuring it to release its work to other more capitalized United States corporations making later claims. SDP MULTIMEDIA GROUP considers the United States Patent and Trademark registry tainted since 2001 August, and expects the nation will engage in false claims to protect its actions against the Beyond War™ technology obtained by the taking for concealment of children from the home of the developer without cause and violating a fraudulent court order which it relied upon to intercept 66-100% of funding from 2001-2019 suppressing the project in favor of claims by the Nation of Japan and other partners of the United States. Claims with military applications, protected under common law in "Trade Secrets" from forfeiture on filing with the United States Patent and Trademark Office, are therefore not subject to forfeiture or claims by the United States or any Berne Convention nation with regard to this technology, and all such claims considered foreign and unenforcable under the Article II rights invoked by the developers which are held to be superior to State and Federal Legislature powers per 588 U.S. Case #17-647, June 2019.

Copyright © 2019 SHADOWDANCERS LLC - ALL RIGHTS RESERVED.